Challenge Course

 
Our challenge course has a variety of solo and group elements. You can test your limits, push the envelope and have a screaming good time. Or you can work together on our low ropes elements to build a team, solve a problem, and put both your brain and your body to the test.


» HIGH ELEMENTS



Climbing Wall
  • Two 40 foot tall climbing faces, one with an overhanging section
  • One belaying ledge for getting back down from the top––the fun way
  • Four climbers can be climbing simultaneously
  • Designed to encourage personal confidence

Giant Zip Line
  • 700 feet across a small canyon (great view of the pond and meadow) and then do it again for the 500 ft return trip!
  • Designed to encourage personal confidence (and a rip-roarin’ good time)

Colossal Zip Line
  • 1300 feet way above the treetops, back again, and then we get you down with a short traverse of 100 feet.
  • Designed to encourage personal confidence (Not for the faint of heart!)

Ropes Course 
High Ropes Course
  • Three elements in a circuit 38 feet off the ground
  • Can accommodate four people simultaneously
  • Designed to encourage personal confidence and team building

Junk Yard
  • A solo challenge involving a 40 foot vertical climb and then over, around and through various obstacles.
  • Designed to encourage personal confidence

Giant Swing
  • Team members pull the harnessed swinger as high as 35 feet (swinger controls how high to go)
  • Designed to encourage self-motivation, teamwork, stretching your personal comfort zone, understanding of personal fears, personal confidence (and a screamin’ good time)

Wall 
Leap of Faith
  • From a 35 foot high platform, jumpers leap to catch a trapeze, before being lowered back to the ground on belay
  • Jumpers determine how far out to set the trapeze
  • Designed to encourage self-motivation, stretching your personal comfort zone, understanding of personal fears and giving your best effort

Flying Squirrel
  • Team members pull while flyer runs to swing flyer 50 feet up off the ground
  • Designed to encourage commitment, teamwork, trust, taking feedback from observers, team building (and be a good ride)

Powerfan
  • Ascend to a platform 40 ft in the air, then jump (like jumping out of an airplane and landing with a parachute)
  • Designed to encourage personal confidence

Staple Climb
  • Solo climber ascends as far as they choose (95+ feet is the maximum) up a tree, while on belay
  • This element is located at one of our outpost camps and is not in the same vicinity as all the other challenge course elements. It offers a different type of challenge experience.
  • Designed to encourage personal confidence, trust and communication


Ropes 

» LOW ELEMENTS



Horizontal Spider Web
  • Team attempts to all of its members into the web without touching the ropes
  • Designed to encourage creative problem-solving, paradigm shifts, shared mental models and teamwork

Low V
  • Two teams or people work to balance themselves on a taut cable close to the ground
  • Designed to encourage commitment, teamwork, trust and taking feedback from team members

Nitro Crossing
  • Two teams on two platforms must switch places with each other using a swinging rope and without touching the ground
  • Designed to encourage paradigm shifts, creative problem-solving, communication and teamwork

Ropes 
Stonehenge/Nuclear Reactor
  • Team uses ropes to move three boxes stacked on one post to another post without touching it.
  • Designed for personal growth and increased confidence, encourage creative problem-solving, individual strengths as well as group strengths, communication and exploring to what extent our level of fun increases as the level of challenge increases

Tension Traverse
  • Tight rope balancing with support from your team
  • Designed to personal growth and confidence, encourage risk-taking and using support from team mates who can not physically help you

Vertical Spider Web
  • Team attempts to get all members through the web, one person at a time, without ringing any of the bells
  • Designed to encourage cooperation, teamwork, creative problem-solving and exploring to what extent our level of fun increases as the level of challenge increases

Big Wheel
  • Challenge yourself. See if you can run and jump up onto a large wooden wheel, roll over with your momentum and dive to a finish on the other side
  • Designed to encourage personal confidence

TP Shuffle
  • Team standing on a log must rearrange themselves into a stipulated order without talking and without stepping off the log
  • Designed to encourage creative problem-solving, individual strengths as well as group attributes, and increased perception of the importance and types of communication

Hoop Game
  • Group game involving four to 18 people.
  • Team members work together to get all members to step through a rolling hoop without touching the hoop itself
  • Designed to encourage group decision-making, teamwork and cooperation

Ropes Challenge
  • TA rope is used to make a large circle. Participants hold on to the rope from the outside of the rope circle. From there, while leaning back, the participants can sit down and get up with only the rope for support.
  • Designed to encourage improved communication skills, balance in individuals and a group, understanding the balance of power in an organization, competition vs. collaboration and appreciating personal abilities